me siento feliz y tranquilo, buen juego, en algunos niveles me tomo mas de un intento para descubir que hacer pero se sintio muy satificatorio lograrlo incluso con el tiempo justo, lo recomiendo
I built a custom level editor while working on the game, and I really want to release it. Most developers don't do this because (unless your game is super popular) it barely gets any use. I don't mind that, it's just a thing I want to do for personal reasons.
So I need to really polish it (right now it's not meant to be used by others) and make it easier to share levels around. That last part involves a lot of work and there's a chance I could hit a major block (I'd need to look into implementing steam workshop into the project structure).
The game will launch without a level editor. After that, I'll start working on a public level editor, but it involves a few challenges I haven't tackled in the past, so I can't make any official announcements until I'm sure it's happening.
Really like the idea and the style, super neat! I think I got overwhelmed in the final few puzzles, would have been nice to have a starting point, maybe a tile or two already set?
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great game, how did you make this in a day?
Mostly a matter of being super familiar with the tools, used to the puzzle genre and programming things in an extremely awful (but functional) way.
good game
me siento feliz y tranquilo, buen juego, en algunos niveles me tomo mas de un intento para descubir que hacer pero se sintio muy satificatorio lograrlo incluso con el tiempo justo, lo recomiendo
question, can you make the steam version with a level editor?
Hi! It's a tricky answer.
I built a custom level editor while working on the game, and I really want to release it. Most developers don't do this because (unless your game is super popular) it barely gets any use. I don't mind that, it's just a thing I want to do for personal reasons.
So I need to really polish it (right now it's not meant to be used by others) and make it easier to share levels around. That last part involves a lot of work and there's a chance I could hit a major block (I'd need to look into implementing steam workshop into the project structure).
The game will launch without a level editor. After that, I'll start working on a public level editor, but it involves a few challenges I haven't tackled in the past, so I can't make any official announcements until I'm sure it's happening.
Nice game
creator i'm so sorry imma be commenting on your game for the next 5 minutes non stop because i think i'm stuck but sometimes i'm actually not
ELEVEL 11?? HELP
ok i'm officially stuck. send hhelp.
Wow, this was really fun, such a simple concept yet challenging. Great job!
Glad you liked it! I'm currently working on a bigger version of this.
Oh awesome, I'll keep an eye out thank you:)
What a great game and great concept
So much fun! The robots are really sweet in the narration
What a great game mechanic!
Once again, a well design game. Narration is especially fun :)
this was fun!
I'd have loved an option to skip the levels to read more about the robots. I'm stuck. lol
Really like the idea and the style, super neat! I think I got overwhelmed in the final few puzzles, would have been nice to have a starting point, maybe a tile or two already set?
the game is amazing and I love all the mechanics and this game could esaily have an level editor, all in all the game awesome 10 out of 10
Me he quedado en el nivel 12... Esto no se va a quedar así!
Now I want some Sushi and to take a turing test
I ended up ordering sushi last night. It was the only real option after spending a day working on this and searching "fun facts about sushi".