Sushi For Robots 1.03 patch, Steam deck verified, and the future


Hi!

There's a new patch with the following changes:

  • There's a new hint/tutorial for when dishes bump into each other and get destroyed.
  • The game should remember all the settings now (after closing and opening again).
  • Fixed a bug where when a dish was using several bridge stickers in a row it could go in an unexpected direction.

I know there have been some other requests. I looked into supporting more resolutions and decided to put that on pause because it involved a rework of several systems (and lots of QA) and, even if I went through all that process, I couldn't offer a wide range of resolution options.

I'm still chasing a couple of small bugs that, while not game-breaking, are annoying.

As I always remind everyone, there's only one person managing all this, so everything takes quite a lot of time. And I can't tackle every request (even though I'd love to). Sushi For Robots is a finished game and it's not getting anything like DLCs or more levels. That said, now that the game looks stable, my focus is moving toward two things that have been on my mind for a long time.

  • More languages. I'm not ready to announce which ones will be added or a date. But it'll probably include 3 new languages.
  • There's one feature that I have wanted to add to the game since the beginning, but it's something extra that always had a low priority. I want to keep working on it and make sure it fully works before announcing it (just in case I can't add it). So it'll have to remain a small secret for now.

Last small announcement, Steam has officially verified the Steam deck compatibility of Sushi For Robots

Files

Sushi_For_Robots_1.03_windows.zip 207 MB
Aug 18, 2023
Sushi_For_Robots_1.03_linux.zip 438 MB
Aug 18, 2023

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