A short game by Ludipe with icons from iconos8.es, music by Abstraction, and sfx by sergeeo and minor.

A game made during Game Jam Madrid Crea. You can skip any level in the game (just check the help menu).

Some articles I checked while working on this game [1], [2], [3], and [4].
Pictures from the demonstration.

PlatformsWindows, macOS, Linux, HTML5
Rated 4.8 out of 5 stars
(27 total ratings)
Made withConstruct
TagsExperimental, Narrative, Short, weird
Average sessionA few seconds
LanguagesEnglish, Spanish; Castilian


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Click download now to get access to the following files:

overwhelmed_source.c3p 2 MB
Overwhelmed_linux64.zip 139 MB
Overwhelmed_osx64.zip 132 MB
Overwhelmed_win64.zip 119 MB


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It is rare that the browser shows me so clearly why a game cannot be started.

The download files do not work for me either.

I can't play the game.

I was stuck at first but I realize it is like snake, the line you make can't intersect

I'm not sure what is the issue with the pink room, i thought doctor could take care of 3 patients in higher level unless they are greyed out


Only doctors on the left can take 3 patients. The game doesn't save your progress but you can use the commands from the help menu (pressing H) if you want to go back to this level and finish the game.

Ohh I see. I thought only if they were tired they can only take one. Even if they're not tired on the right side they can only take two?

Okay so the last level is unbeatable to show that doctors are overworked? 
I think it's cool that you embedded a message into the puzzle!


Thank you for this amazing game!
If you want, you can check my full game playthrough here:

I cant figure out the last level ;-;

Tip: You can skip any level in the game.

(1 edit) (+2)

I know, I just don't wanna skip the very last level. its always been a thing for me that I need to at least complete the last level for it to count that I actually beat the game lol.

Edit: omg you are a genius.



you managed to balance the message with the gameplay - having no connection to madrid and no way to actually help could have let that message put me off, but the balance and the very addictive gameplay really got me engaged instead.


the last level made me cry, its such a perfect touch and such a good piece of game design


I can tell that a lot of thought and time went into this game project, connecting the mechanics to the overall message. Well done.


The first time I tried I didn't understand the mechanics and I fell off pretty quickly, but now that I tried it and understood the idea, I only have praise for this game.

The way you integrated the story and mechanics is wonderful, giving the term "sanitary cord" a new meaning. I don't want to spoil anything but I played and resolved the 10 levels and when I realized what you were going to do at the end I have to admit it, I clapped.

I hope you make it a full game if you want, with a level editor, some easy puzzles and a difficult mode called "Urgencias", seeing yesterday demostration and the political reaction, this topic will stay relevant for a long time but we can't stay quiet.

Too real and relatable/10


You get your point across well, and the puzzles are quite good.

Unfortunately "hiring more doctors" is rarely a possible solution. I have no connection to Madrid, but I hope it (and your country) the best!

Thanks for creating!

Really cool doctor/patient puzzle game, although I cannot work out level 3 no matter what I do, like I'm not sure what "ratio" means or something.

Hi there! The ratio thing is just a narrative bit, the mechanics in level 3 are just like the ones in level 2. You can skip any level from the help menu if you want to.

(1 edit)

Ok, no problem, and one more thing to tell you: on level 5, on the lavender grid at the right-hand side, do each of the GRAY doctors (but not the normal doctors like most of them on the left) mean that there're tired and can only take no more than one patient?

Tired doctors (gray) can only take one patient. But if a doctor gets 2 or less patients on the first turn (left), they won't be tired on the second turn (right).