n. the realization that each random passerby is living a life as vivid and complex as your own—populated with their own ambitions, friends, routines, worries and inherited craziness—an epic story that continues invisibly around you like an anthill sprawling deep underground, with elaborate passageways to thousands of other lives that you'll never know existed, in which you might appear only once, as an extra sipping coffee in the background, as a blur of traffic passing on the highway, as a lighted window at dusk.

source: "The Dictionary of Obscure Sorrows"

A short game about waiting rooms made for #LDJAM (entry).No keyboard required (only a mouse). Bugs could happen. Hope you like it ;-)

(couldn't add more levels because of time constraints)


PlatformsWindows, Linux, HTML5
Rated 4.3 out of 5 stars
(13 total ratings)
Made withConstruct, PuzzleScript
TagsLudum Dare 37, PuzzleScript, sonder, waiting-room


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Click download now to get access to the following files:

sonder(win32).zip 48 MB
sonder(osx64).zip 86 MB
sonder(linux32).zip 54 MB
sonder_LDJAM.capx 515 kB


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hm. wow.


at the start i was a bit impatient about the text, but you managed to get me interested by the end - it did end suddenly, but I enjoyed what I played (once I got into it) :)


It ends really abruptly and it took me off guard. But I like the idea, and the mechanics!! I thought there was a story building up, so I was sad when I found out it was shorter than I imagined, but I enjoyed it a lot. Having random info on people was cute and fun.

All in all, lovely fun game!

The game was made during a jam, that's one of the reasons for the abrupt ending.

Thanks for the lovely comment! :-)

That's really cool!

thanks! :-)