I played this game a couple years back but didn't comment; just wanted to let you know that I really enjoyed it
The ever-changing case of the unpaid rent
Detective roguelike where you try to solve mysteries and pay rent.
I recommend enabling FULLSCREEN on the main menu.
<<< Instructions >>>
You only need a mouse to play. Make sure you click "help" on every new screen to read all the tips.
You use skills to find a WHO, WHY and HOW on every case. Once you have two arrows pointing at a suspicion (WHO, WHY or HOW), it'll turn green. You solve the case if you managed to turn green one of every kind.
<<< Example >>>
<<< Current version >>>
1.0.0 : Release.
1.0.1 : Goal is now 215$. Fixed a bug that didnt't reset time and money after playing a second game.
1.0.2 : Colors have been tweaked so they're easier to distinguish.
1.0.3 : Muscle card that removed an arrow now replaces it with a blank clue and creates a path in a random direction. Talker card that started a path on an uninspected clue now makes a clue disappear. Now the goal is to get 320$ in 90 days or less (instead of 215$ in 60 days). Discarding a card now takes two turns instead of 1.
1.0.4 :The consultor card that created a new suspicion now will only spawn one of a type you haven't completed yet. Same thing happens with the talker card that spawns a suspicion in a random spot (plus this suspicion will have less defense). The talker card that made a node disappear now changes a suspicion type (into one you haven't completed). The goal now it to get 400$.
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Very interesting strategy games. it took quite a while to figure out how to play but very engaging to play after you get it.
I get goal of $400. Which pretty much requires spamming hard puzzles to have any chance, at least it does the way I'm playing.
I wish I could skip the cutscenes
If you double click during a cutscene it just toggles super fast speed. I should have hinted that.
Yellow and green variants that are used by this game are near undistinguishable at least on my screen.
I genuinely thought i discovered a bug until I processed a screenshot in an image editor.
The example gif is seen ok, the screenshots if I upload them to Itch also seem ok (although significantly less) but in game itself - no way to distinguish at all.