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Yay!! I payed rent with muscle, now I'm gonna try with the other ones!

Edit: Payed rent with the talker!!

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Muscle is simply OP lol

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surprisingly challenging!! great work

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Really enjoy this game. Have not yet been able to pay rent! This is really fun. And gonna play till I can pay rent on all classes. If you end up coming back to developing/adding to this game more in the future - I'll definitely come back to it :3

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Still trying to figure out the mechanics/strategy in how to make green connections work so I don't waste so many days - if anyone has anyone hints please let me know :D

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Awesome game, but when I was playing Wannabe (with 2 consultor and 1 muscle) I only ever drew the second consultor card (across 2 playthroughs) so it might be bugged?

I just tested it and it's definitely a bug. I made this game long ago but I don't think many experimented with the wannabe class haha.

Glad you enjoyed the other bits of the game!

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OMG!! a really subtle explorative roguelike! and to hear that its totally made on html5 is goddamn crazy! thanks a ton for making this game! really enjoyed it! 10/10

- great aesthetic

- challenging gameplay

- Proc Gen(Endless replayability) !!!!!

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Weird yet fun

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I played this game a couple years back but didn't comment; just wanted to let you know that I really enjoyed it

Thanks for coming back here and letting me know! :-D

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We just discussed your game on our podcast! Come check us out!

Episode 31: Rogue-Lites

http://scratchingtheitch.libsyn.com/

Thanks! This is lovely.

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Very interesting strategy games. it took quite a while to figure out how to play but very engaging to play after you get it.

I get goal of $400. Which pretty much requires spamming hard puzzles to have any chance, at least it does the way I'm playing.

I wish I could skip the cutscenes

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If you double click during a cutscene it just toggles super fast speed. I should have hinted that.

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Yellow and green variants that are used by this game are near undistinguishable at least on my screen.
I genuinely thought i discovered a bug until I processed a screenshot in an image editor.

The example gif is seen ok, the screenshots if I upload them to Itch also seem ok (although significantly less) but in game itself - no way to distinguish at all.

I just uploaded a quick fix, let me know if it's better now :-)

Yeah, that's much better. Thx!