The ever-changing case of the unpaid rent
Detective roguelike where you try to solve mysteries and pay rent.
With music by simondsouza under a CC license
I recommend enabling FULLSCREEN on the main menu.
<<< Instructions >>>
You only need a mouse to play. Make sure you click "help" on every new screen to read all the tips.
You use skills to find a WHO, WHY and HOW on every case. Once you have two arrows pointing at a suspicion (WHO, WHY or HOW), it'll turn green. You solve the case if you managed to turn green one of every kind.
<<< Example >>>
<<< Current version >>>
1.0.0 : Release.
1.0.1 : Goal is now 215$. Fixed a bug that didnt't reset time and money after playing a second game.
1.0.2 : Colors have been tweaked so they're easier to distinguish.
1.0.3 : Muscle card that removed an arrow now replaces it with a blank clue and creates a path in a random direction. Talker card that started a path on an uninspected clue now makes a clue disappear. Now the goal is to get 320$ in 90 days or less (instead of 215$ in 60 days). Discarding a card now takes two turns instead of 1.
1.0.4 :The consultor card that created a new suspicion now will only spawn one of a type you haven't completed yet. Same thing happens with the talker card that spawns a suspicion in a random spot (plus this suspicion will have less defense). The talker card that made a node disappear now changes a suspicion type (into one you haven't completed). The goal now it to get 400$.
Comments
Log in with itch.io to leave a comment.
Yay!! I payed rent with muscle, now I'm gonna try with the other ones!
Edit: Payed rent with the talker!!
Muscle is simply OP lol
surprisingly challenging!! great work
Really enjoy this game. Have not yet been able to pay rent! This is really fun. And gonna play till I can pay rent on all classes. If you end up coming back to developing/adding to this game more in the future - I'll definitely come back to it :3
Still trying to figure out the mechanics/strategy in how to make green connections work so I don't waste so many days - if anyone has anyone hints please let me know :D
Awesome game, but when I was playing Wannabe (with 2 consultor and 1 muscle) I only ever drew the second consultor card (across 2 playthroughs) so it might be bugged?
I just tested it and it's definitely a bug. I made this game long ago but I don't think many experimented with the wannabe class haha.
Glad you enjoyed the other bits of the game!
similar bug, I played consulter with the exact same setup, but only ever drew the one muscle card.
edit: after trying it multiple more times, it seems like it's almost random? sometimes I get muscle, sometimes I get one of the consulter cards, and sometimes its just the neutral deck with no extra cards
OMG!! a really subtle explorative roguelike! and to hear that its totally made on html5 is goddamn crazy! thanks a ton for making this game! really enjoyed it! 10/10
- great aesthetic
- challenging gameplay
- Proc Gen(Endless replayability) !!!!!
Weird yet fun
I played this game a couple years back but didn't comment; just wanted to let you know that I really enjoyed it
Thanks for coming back here and letting me know! :-D
We just discussed your game on our podcast! Come check us out!
Episode 31: Rogue-Lites
http://scratchingtheitch.libsyn.com/
Thanks! This is lovely.
Very interesting strategy games. it took quite a while to figure out how to play but very engaging to play after you get it.
I get goal of $400. Which pretty much requires spamming hard puzzles to have any chance, at least it does the way I'm playing.
I wish I could skip the cutscenes
If you double click during a cutscene it just toggles super fast speed. I should have hinted that.
Yellow and green variants that are used by this game are near undistinguishable at least on my screen.
I genuinely thought i discovered a bug until I processed a screenshot in an image editor.
The example gif is seen ok, the screenshots if I upload them to Itch also seem ok (although significantly less) but in game itself - no way to distinguish at all.
I just uploaded a quick fix, let me know if it's better now :-)
Yeah, that's much better. Thx!